How to: Build a pylon-Based Application with CMake on macOS#
Issue#
If you set up the pylon include directory manually for CMake, compiling your project may fail with the following error message:
/Library/Frameworks/pylon.framework/Headers/PylonIncludes.h:23:10: fatal error: 'Base/GCTypes.h'
Solution#
Create a pylon directory in /Library/Frameworks/pylon.framework/Headers
and copy all header files from /Library/Frameworks/pylon.framework/Headers into the new directory. Example:
cp /Library/Frameworks/pylon.framework/Headers/*.h /Library/Frameworks/pylon.framework/Headers/pylon
Then create a CMakeLists.txt file using the following template. The script below compiles a "Grab.cpp" code sample, which you can download here.
cmake_minimum_required (VERSION 2.6)
project (Grab)
# The version number.
set (Tutorial_VERSION_MAJOR 1)
set (Tutorial_VERSION_MINOR 0)
set(CMAKE_CXX_STANDARD 11)
#set(PYLON_LIBRARY_DIR "/Library/Frameworks")
#set(PYLONINCLUDEPATH, "${PYLON_LIBRARY_DIR}/pylon.framework/Headers/")
include_directories(/Library/Frameworks/pylon.framework/Headers/ /Library/Frameworks/pylon.framework/Headers/GenICam/)
#set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl, -E")
set(BESLER_LIBRARIES
pylonbase
pylonutility
GenApi_gcc_v3_1_Basler_pylon_v5_1
GCBase_gcc_v3_1_Basler_pylon_v5_1
)
link_directories(/Library/Frameworks/pylon.framework/Libraries/)
# add the executable
add_executable(Grab Grab.cpp)
target_link_libraries(Grab ${BESLER_LIBRARIES})
Set the following environment variable to make sure that the pylon-based application finds the pylon libs in runtime.
export DYLD_LIBRARY_PATH="/Library/Frameworks/pylon.framework/Libraries"
To build the test sample:
- Copy both Grab.cpp and the CMakeLists.txt file to the target system into a directory of your choice.
- Create a build subdirectory
- Change your working directory to build
- Call
cmake ...