PLCameraInstance.BufferHandlingModeEnum Class#
Visibility: Expert
Inheritance Hierarchy#
System.Object
Basler.Pylon.ParameterListEnum
Basler.Pylon.PLCameraInstance.BufferHandlingModeEnum
Constructors#
Name | Description | |
---|---|---|
PLCameraInstance.BufferHandlingModeEnum | Initializes a new instance of the PLCameraInstance.BufferHandlingModeEnum class |
Properties#
Name | Description | |
---|---|---|
Name | The full name of BufferHandlingMode (Overrides ParameterListEnum.Name.) | |
Pool | The number of available buffers is set by the MaxNumBuffers node and allocated at the start of image acquisition. It is fixed and will not be changed. | |
Stream | The initial number of available buffers is set by the MaxNumBuffers node and allocated at the start of image acquisition. If more buffers are needed during image acquisition, new buffers are allocated. |
Methods#
Name | Description | |
---|---|---|
ToString | The full name of BufferHandlingMode (Overrides Object.ToString()()()().) |
PLCameraInstance.BufferHandlingModeEnum.ToString Method#
The full name of BufferHandlingMode
Return Value#
Type: String
Returns the full name of BufferHandlingMode
PLCameraInstance.BufferHandlingModeEnum Constructor#
Initializes a new instance of the PLCameraInstance.BufferHandlingModeEnum class
PLCameraInstance.BufferHandlingModeEnum.Name Property#
The full name of BufferHandlingMode
PLCameraInstance.BufferHandlingModeEnum.Pool Property#
The number of available buffers is set by the MaxNumBuffers node and allocated at the start of image acquisition. It is fixed and will not be changed.
PLCameraInstance.BufferHandlingModeEnum.Stream Property#
The initial number of available buffers is set by the MaxNumBuffers node and allocated at the start of image acquisition. If more buffers are needed during image acquisition, new buffers are allocated.