Skip to content

PLCameraInstance.BufferHandlingModeEnum Class#

Determines whether the number of available buffers is limited and when they are allocated.

Visibility: Expert

Inheritance Hierarchy#

System.Object
  Basler.Pylon.ParameterListEnum
    Basler.Pylon.PLCameraInstance.BufferHandlingModeEnum

Constructors#

 NameDescription
Public methodPLCameraInstance.BufferHandlingModeEnum Initializes a new instance of the PLCameraInstance.BufferHandlingModeEnum class
 

Properties#

 NameDescription
Public propertyName The full name of BufferHandlingMode (Overrides ParameterListEnum.Name.)
Public propertyPool

The number of available buffers is set by the MaxNumBuffers node and allocated at the start of image acquisition. It is fixed and will not be changed.

Public propertyStream

The initial number of available buffers is set by the MaxNumBuffers node and allocated at the start of image acquisition. If more buffers are needed during image acquisition, new buffers are allocated.

 

Methods#

 NameDescription
Public methodToString The full name of BufferHandlingMode (Overrides Object.ToString()()()().)
 

PLCameraInstance.BufferHandlingModeEnum.ToString Method#

The full name of BufferHandlingMode

Return Value#

Type: String
Returns the full name of BufferHandlingMode

PLCameraInstance.BufferHandlingModeEnum Constructor#

Initializes a new instance of the PLCameraInstance.BufferHandlingModeEnum class

PLCameraInstance.BufferHandlingModeEnum.Name Property#

The full name of BufferHandlingMode

PLCameraInstance.BufferHandlingModeEnum.Pool Property#

The number of available buffers is set by the MaxNumBuffers node and allocated at the start of image acquisition. It is fixed and will not be changed.

PLCameraInstance.BufferHandlingModeEnum.Stream Property#

The initial number of available buffers is set by the MaxNumBuffers node and allocated at the start of image acquisition. If more buffers are needed during image acquisition, new buffers are allocated.